
Trust Before Tactics for Co-Design That Sticks with Callan Rowe
Trust Before Tactics for Co-Design That Sticks with Callan Rowe
Callan Rowe — design consultant, educator, and researcher — unpacks why trust is the foundation of co-design that creates lasting impact. From co-defining the brief to prototyping preferred futures, Cal shares the craft, ethics, and relationship-first philosophy behind Village Collaborative's slower, deeper approach to participatory design.
Trust Before Tactics for Co-Design That Sticks with Callan Rowe
Show Notes
Welcome, Land Acknowledgement, and Meeting Cal
- Notable quote: "The speed of trust."
Jessica opens with a Country Acknowledgement and frames the podcast's mission: empathy-driven design for spaces, services, and experiences. She introduces guest Callan Rowe — design consultant, educator, and researcher — highlighting his focus on the "speed of trust," deep relationships, and co-design rooted in lived experience.
From Film School to Design: Chasing Creativity, Finding Viability
- Notable quote: "Why am I doing this? Who is this for?"
- Actionable takeaway: When creative work stops feeling purposeful, interrogate who benefits — not just what's being made.
Cal traces a non-linear path: from the creative camaraderie of film school to freelancing, then pivoting into motion graphics and a grad dip in communication design at RMIT. At a digital ad agency he co-created an R&D lab exploring early AI and voice tech — creatively fulfilling but ultimately misaligned with his desire for meaningful impact, leading to burnout.
Discovering Strategy, Service Design, and Facilitation
- Notable quote: "Moving away from the shiny solution to the useful solution."
Moving to a smaller strategic design agency, Cal broadens into service design and co-design across health and education. He reframes "strategy" from selling shiny ideas to making the useful compelling, exemplified by steering a client from an AR app to targeted emails and two-way communication.
Chafing at Constraints and Inventing a Slower Model
- Notable quote: "There's got to be a different way of doing this." and "I call it project mentorship."
Frustrated by fast, transactional co-design in agencies, Cal tries a client-side year-long project — valuing the time but feeling buried in bureaucracy. He founds Village Collaborative to work slower and cheaper, build capability, and stay through delivery — offering a spectrum from co-facilitated delivery to "project mentorship."
The Craft Behind Co-Design: Beyond Toolkits and 'Anyone Can Do It'
- Notable quote: "You can't just follow a process like it's a prescriptive thing. I think that's really dangerous."
Cal outlines maturity stages in co-design: early reliance on toolkits vs. later-stage flexibility and in-the-moment facilitation. He cautions against assuming anyone can lead co-design — experience matters to avoid harm and superficiality. He critiques surveys and "Voice of…" projects as often extractive research rather than co-design, and stresses reciprocity and clarity on decision rights.
Co-Define, Reframe, and Be Honest About Power
- Notable quote: "There's no co-design without co-define." and "Be transparent about what the decision-making mechanism actually is."
Cal insists on co-planning upfront — "co-define" — so communities shape the brief, not just the solutions. He builds in a reframing stage post-discovery, especially vital in grant-funded work where deliverables can rigidly pre-define outcomes. He names two common failure modes: projects that are research-only but labelled co-design, and participatory ideas that die due to opaque decision-making.
What Makes Co-Design Design: Material, Iterative, Abductive
- Notable quote: "What differentiates participatory design… is the design part of it."
Beyond being participatory, Cal unpacks the "design" in co-design: a material, iterative practice where problems and solutions co-evolve through making (abductive reasoning). Using a graphic design analogy, he shows how sketching and prototyping help validate and refine both the brief and responses.
From Complaint to Imagination: Prototyping Preferred Futures
- Notable quote: "Imagine if it worked — what would that look like?"
- Actionable takeaway: When groups are stuck in critique, shift to generative prototyping — the act of making changes the conversation.
Cal contrasts HCD's "user input" with co-design's shared creation, noting how prototyping shifts groups from venting to envisioning. Prompting, "Imagine if it worked — what would that look like?" changes energy, aligns stakeholders, and generates momentum.
Designing Toward a Preferred State — Whose, and How?
- Notable quote: "Services have removed our ability to do a lot of the stuff we used to do for ourselves."
Cal references classic definitions of design as moving from current to preferred states, asking, "Whose preferred state?" He reframes "solutions" as "responses" for complex systems, and advocates strengths-based, asset-based community development. Citing Ivan Illich's convivial tools, he questions over-servicing and imagines services becoming redundant as communities regain capacity.
Sustaining the Work: Relationships as Self-Care
- Notable quote: "My aim is… that a hug would be okay."
- Village Collaborative
- The Feeling Designer
- Ivan Illich — Tools for Conviviality
- Asset-Based Community Development (ABCD)
Asked about wellbeing amid the emotional labour of co-design, Cal shares that he prioritises nourishing, non-transactional relationships on projects. His tongue-in-cheek KPI: it's a successful project if a hug would feel appropriate among collaborators — because deep trust reduces the cost of coordination and replenishes energy.
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